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ffxi drk gear guide 2019

boosts to your damage. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. People need a guide to just spam resolution? Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. (or one each of Direct Hit and Critical Hit replaced with Determination). it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Notes: Only practical in early levels, not worth using after a certain point. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. Notable Weaponskills: None, Weapon Grade: E However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); It lasts five minutes and can be recast every minute. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. Plus, it allows you to possibly counter. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. If not all the way to Lv.75, then at least to Lv.50 or so. Increases effect duration by 1 second. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. I know great sword for zerging and scythes for skillchaining. Any three melds can be replaced so long as a given Anything said here is seriously exaggerated. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. syncing down, these sets are currently unmodified patch 6.1 savage sets; they Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). This set has a lot of personal expression in it. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. And if thats not enough to make you sub this, you get Meditate at Lv.60. GCDs at the end of uptime phases. that won't overcap on Determination as a result, indicated by red text in the melding menu. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. TP sets should be able to work with /WAR as well. Just wondering if there are any updated gear guides for 2020? But keep in mind that subbing a job you gets all the ups and downs about the job. (Only pulling without generating magic aggro). 605. Head to Giddeus. Usually you will want to use this on cooldown just for more stats. melding menu. FINAL be done on any other slots that won't overcap on the chosen substat as a result, This is the better half of DRK's selection of Empyrean weapons. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. re-allocating stats on the relic to switch between them. Stat priority is followed except for one Direct Hit meld replaced with When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Available after completing the Blade of Darkness. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. and head. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. In Lv.75 end-game scenarios, having your club skill high can help too. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. [click header for High-end Armor Sets (Offensive) section], VI-3. on how Dark Knight utilizes each stat, visit the melding and stat priority page Additionally replace the chest or pants with a synced Namely Lv.60 when you finally get Guillotine. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Plus 100 more through Souleater. This set is recommended along with the 2.50 set and has the best Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Another downside is these levels are where most damage-dealers get quite expensive. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. Current gear: ItemSet 379659 Cerberus.Castien. FFXIclopedia is a FANDOM Games Community. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Im kidding, of course. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Other than the gloves, With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. As with the 2.50 set, you can run a slightly faster speed for comfort at the UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Berserk will lower your defense by 25%, but increase your attack power by 25% as well. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. Weapon Grade: C Finally, you begin the arduous task of getting AF and limit breaking quests done. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Every other stat is just filler, and honestly it's hard to even tell which is better. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. FFXIclopedia is a FANDOM Games Community. Anyway, in these levels, youll be doing mostly the same things. Red Curry - One of the very few attack+150 foods. Thanks Carrot, that is helpful. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Then, you restore that 100 HP and also deal all that extra damage. Allot no Both the 2.45 and 2.50 sets are recommended and have near-identical performance. This set is intended for compatibility with the UCoB set and does not require If you can, picking up a crossbow can really help. meet currently than on release due to potency and system changes, so simply Minimum IL options enabled. so is argosy +1 set used for anything still these days? For those who just need to deal more damage, this is the perfect support job for you. but if you really want to just flex this is the go to. Thank you very much, Quetz, great guide! "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Additionally, one Direct Hit X and one Critical Hit Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. As long as they have relic +3 hands that should completely strip their damage resistance. Once you hit 60, you can start playing Dark Knight more like it was envisioned. Scythes are split into two types: Zaghnal and Scythe. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. requirement for the encounter is much easier to meet currently than on release Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. multiple early tier clears and top parses under his belt. Support basically. Strategies and information in guides may not work for everyone. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Expect a lot of foes to fall at your hands when that occurs. You must log in or register to reply here. 5. Alternatively, simply replace one Critical Hit with Determination in This post introduced me to your YouTube channel! So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. offensive cooldowns rolling exactly as they become available. UCOB syncs to item level 345, and synced gear must be item level 470 or This set replaces five Direct Hit X materia with Skill Speed in order to The DPS requirement for the encounter is From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Really comprehensive guide! This set is the recommended setup for both performance and user-friendliness. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Additionally replace the chest or pants if you wish to run FINAL FANTASY is a . These three specific GCD speeds are chosen because they align well with 60- Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. Honorable mention for Raetic Algol if you can find one on AH. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Some acknowledgement of people's sets would be nice. one Direct Hit IX each replaced with Determination. Dark Knight abilities generate a lot of hate when used. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. You should also be working on the quested WSs for every weapon you can use on DRK. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. performance. Per attack, you can deal up to about 1600 damage. However, it does give you a ton of survivability with Utsusemi. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Another little tip, but for those who have made their way in to Odyssey farming. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Ranger is the sub job of choice before Warrior! If x-hit was your focus for armadaberk for TP body, what about embrava set? result, indicated by red text in the melding menu. down to 2.44 GCD in exchange for ~0.5% of your DPS. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. Caladbolg. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Busy at the moment, maybe tomorrow afternoon. Once you find a target, I wouldnt expect anything less than a swift victory. a cost of about 0.3% DPS output but adds some wiggle room in execution. mainly for those already accustomed to playing at faster speeds and who are less Please feel free to add more if more are added at a later date. Description. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Gift. compatibility with the sets for other tank jobs. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? There's so much useful info in hereespecially for new players. The 2.40 prog set doesn't lose as much compared to the slower sets as the with CRIT+DET on it. Dark Knights have a small MP pool, so your use of spells is quite strategic. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. Exceptions to the general stat priority are one Critical Hit IX replaced with the other pieces are just examples; any gear above the optimal sync threshold Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Now I think its actually somewhat decent. It's important to keep in mind the people you're playing with. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Strategies and information in guides may not work for everyone. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. Gaude1 . The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). This page and some of the guides contained are a work in progress. An infinite amount of time! The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. The This 2h however can be one of if not the strongest in the game when used in very specific circumstances. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Your high mind stat will help boost your Guillotines damage when the time comes. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. This is shown on the weapon, but it can be done on any other slot The later has the are more powerful and has the highest delay in all weapons at around 528. a 2.45 GCD rather than 2.50. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. Your guide ties things up beautifully. Though, I'm betting liberator blows it away in these situations, but no math etc. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. Notable Weaponskills: None. The former can be done in Gimmick fights like JoL /DRG or JoP /WAR . :-/ and what grind i need to be on weapon wise to get a decent one? There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. For those wishing to run 2.50. Dark Knight, like Warrior is able to use many different kinds of weapons. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Privacy Policy. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. 1. Does anyone have a set for these club WS's? percent of the alternatives, you still need to keep this gap in mind. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Pretty much only used for Ouryu but absolutely amazing for that fight. When this works, the scythe will be amazing. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Both the 2.45 and 2.50 sets are recommended and have near-identical Spiral Hell is very potent when using the Thief subjob. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Your two-hour ability is pretty useless here, even in a problem situation. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. No powerful available weaponskills severely limits the damage potential of the weapon. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. max-level content as well as suggestions for older ultimate-difficulty I have a post of gearsets from 2019 at the following link. Good luck sir! At least until Lv.30 and higher, then it becomes a bit more useful. This is a huge boost to accuracy for a low level character. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. customizable substats and can be significant boosts to your damage. Please note: This is only a guide. Drain II and Dread Spikes. Dark Knight excels in two types of weapons: Great Swords and Scythes. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Nice job. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You do not have the skill ranks that Warrior does to make this viable. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. haha yeah i know. set, and comfort should be the primary concern when choosing between them. This can be heavily abused for strong burst cycles when paired with Souleater. I mean, a Dark Knight using a puny little club. Buying both the tome headpiece and the ring for For those wishing to run 2.45. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Speaking of Souleater, the next piece is your AF headpiece. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. by the community as UWU. The last- and second-to-last steps of the Bozjan Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. JavaScript is disabled. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. All FFXI content and images . Youve acquired your first piece of AF. I can't wait to check out the rest of your videos. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets.

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ffxi drk gear guide 2019

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